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sensors:rgbdcamera [2016/01/26 09:39] mai |
sensors:rgbdcamera [2019/04/25 14:08] (current) |
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{{:screen_shot_2015-12-09_at_15.56.21.png?direct&400|}} | {{:screen_shot_2015-12-09_at_15.56.21.png?direct&400|}} | ||
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+ | There is a current installation of [[Kinect for Windows SDK]] on the computer DELL. | ||
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==== References ==== | ==== References ==== | ||
* To install on a macos : https://github.com/OpenKinect/libfreenect2 | * To install on a macos : https://github.com/OpenKinect/libfreenect2 | ||
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+ | ===== Kinect Skeletal tracking ===== | ||
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+ | * Joints | ||
+ | {{https://i-msdn.sec.s-msft.com/dynimg/IC584844.png}} | ||
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+ | * Joint hierarchy | ||
+ | {{https://i-msdn.sec.s-msft.com/dynimg/IC584387.png}} | ||
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+ | * Hierarchical bone orientation: The orientation information is provided in form of quaternions and rotation matrices for use in different animation scenarios. | ||
+ | Bone rotation is stored in a bone’s child joint. For example, the rotation of the left hip bone is stored in the Hip Left joint. In the hierarchical definition, the rotation of the Hip Center joint provides the absolute orientation of the player in camera space coordinates. This assumes that the player object space has the origin at the Hip Center joint, the y-axis is upright, the x-axis is to the left, and the z-axis faces the camera. | ||
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+ | * Reference to skeletal tracking and joint orientation: | ||
+ | https://msdn.microsoft.com/en-us/library/hh973073.aspx | ||