Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
poppy_software [2016/01/19 12:50] nduminy |
poppy_software [2016/02/18 15:22] 127.0.0.1 external edit |
||
---|---|---|---|
Line 146: | Line 146: | ||
* Using the higher level //MovePlayer// class: this class implements a //LoopPrimitive// in order to update frequently the //goal_position// attribut of the joint (N.B: the //moving_speed// attribut __**is not modified**__ by the class when playing the motion and the robot __**will keep in mind the last //moving_speed//**__ sent). | * Using the higher level //MovePlayer// class: this class implements a //LoopPrimitive// in order to update frequently the //goal_position// attribut of the joint (N.B: the //moving_speed// attribut __**is not modified**__ by the class when playing the motion and the robot __**will keep in mind the last //moving_speed//**__ sent). | ||
- | If the //moving_speed// attribut is set to 0, then the joint will move at full speed (N.B: If you're unsure of the //moving_speed// you sent last to the robot and want to play a movement using //MovePlayer//, it is **__recommended__** to initially set the //moving_speed// of all the involved joints to 0.0) | + | If the //moving_speed// attribut is set to 0, then the joint will move at full speed (N.B: If you're unsure of the //moving_speed// you sent last to the robot and want to play a movement using //MovePlayer//, it is **__recommended__** to initially set the //moving_speed// of all the involved joints to 0.0). |